Home » World Telemedia 2019: Why Aren’t You Billing More With Mobile Games?
World Telemedia 2019: Why Aren’t You Billing More With Mobile Games?
4 September 2019
We’ve come a long way since everybody played Snake on over 350 million Nokias worldwide. Nowadays consumers download highly sophisticated games from the app stores, and although most are free or cheap to buy, the revenue potential from in-app purchases is simply huge!
Since World Telemedia 2019 will bring together over 600 experts in content delivery, digital marketing, engagement technology and mobile payment solutions – if you want to monetise mobile games – then make sure you’re in Marbella 14-16 October. – Use code IGAM10WT19 for 10% off
Test the Game, RealityClash - 14th October 15:00 – 18:00
As developers integrate technologies [like GPS] to make games “location-based” they’re uniquely able to compete with PC/consoles. Preview one of the most innovative mobile AR games in the market; shoot your friends and your enemies at the show and then pitch your partnership credentials to CCO & Co-Founder Tony Pearce.
Having reviewed and tested RealityClash throughout the show, delegates are invited to join a panel of industry experts to brainstorm ideas on how to drive marketing and sales, acquire mass market consumers and ultimately stimulate incremental revenues through telemedia billing and engagement solutions.
• Advertising & distribution with carriers
• Driving sales & downloads with DCB
• Engagement & data capture
• Monetisation – freemium v premium
Pass Price €499 €449 – Register using code IGAM10WT19 before 13 September for 10% discount
About World Telemedia, 14 – 16 October, H10 Andalucia Plaza, Marbella
Payment Solutions & Marketing Technologies for Billable Content, Premium Apps & Value Added Services
World Telemedia is for any business that wishes to engage and commercialize “connected consumers” whilst they use mobile devices and telephones; to interact with value added service and content promotions.
Visit the only European event that showcases how carrier billing and other alternative payment platforms are evolving to create a dynamic “Telemedia” value chain which drives huge volumes of minutes, messages and traffic - worldwide.