While casinos may not yet exist in Japan, what does the gaming market look like now? Natalie Meyer, founder and chief executive of cultural insight agency Tokyoesque, provides a breakdown on the current size and perception of the country's gambling industry.
Strong growth in revenue failed to offset the impact of growing costs for Scientific Games in 2018, with the gaming solutions provider’s loss for the period growing to $352.4m (£269.3m/€310.1m). Revenue for the 12 months ended December 31, 2018 was up 9.1% year-on-year, with a marginal decline in gaming revenue - down 0.7% to $1.8bn - offset by strong growth in the social and digital divisions.
Ahead of the iGB-Teradata webcast 'Big data, big decisions: why analytics is the future of the gaming industry’, we spoke to Duncan Ross, Director of data science at Teradata, about why gaming companies are increasingly looking to Big Data to gain a competitive edge.
Mobile Gambling, Marketing and Operations 2013 and Beyond combines the collective learning and experiences of operators and suppliers in the sector to present you with in-depth insight and analysis on the key areas now defining mobile gambling, as well as looking to the future.
Igaming generated a global gross win of €26.7bn in 2012, an increase of 7,2% on 2011 and is set to record a global gross win of €26.7bn in 2013, industry figures published by IGB data partner H2 Gambling Capital reveal.