Australian lotteries and betting operator Tabcorp has revealed that Mandy Ross is to step down as its chief information officer in order to take up the role of chief digital officer with Griffith University in Brisbane.
A cultural shift in the industry has seen operators look to ramp up their responsible gaming controls, with many bringing in external help to do so, writes Daniel O’Boyle. But can external consultants really play a role in changing company culture?
Sri Lanka has become the first South Asian country to criminalise match fixing, with a bill setting out severe penalties including fines of up to LKR100m (£431,836/€502,536/$554,078) and ten-year prison terms.
Online gambling operator Global Gaming has failed in its effort to overturn a decision to strip its SafeEnt subsidiary of its Swedish licence after the country’s Administrative Court rejected an appeal.
Bragg Gaming Group has reported revenue of CAD$10.0m for the third quarter of 2019, while starting tomorrow, the business will have a new finance chief as bwin.party veteran Stephen Prowse takes over the role from Ashkay Kumar.
GVC Holdings chief executive Kenny Alexander hit back at the All-Party Parliamentary Group that accused him of “cowardly behaviour” and their recommendation of a £2 stake limit on online casino games, a suggestion he labelled “ridiculous”.
Denmark’s regulated gambling market has reported a marginal year-on-year decline in revenue, with declines in revenue from land-based gaming machines and sports betting offsetting growth in online casino.
Dutch gambling regulator Kansspelautoriteit (KSA) has released more details about applying for new online gambling licences in the country, saying operators will be able to submit applications as soon as new legislation comes into force.
University of Nevada’s International Gaming Institute's Bo Bernhard has been on the front line of efforts to understand problem gambling for 25 years. He tells Robin Harrison how a small, underfunded area of research has evolved into an issue debated across the industry
Scientific Games has reported a 4% year-on-year increase in net revenue for the third quarter after growth across all of its business segments, which saw the supplier return to profitability for the period.