University of Nevada’s International Gaming Institute's Bo Bernhard has been on the front line of efforts to understand problem gambling for 25 years. He tells Robin Harrison how a small, underfunded area of research has evolved into an issue debated across the industry
After another difficult quarter, Betsson chief executive Pontus Lindwall has talked up the possibility of acquisitions and expansion into new markets, after the operator reported year-on-year declines in revenue and profit for the third quarter of the year.
If gaming is a form of entertainment, then it’s the entertainment giants such as Netflix that point to the road ahead for the igaming industry, argues SG Digital’s senior vice president of gaming Dylan Slaney.
The UK Government has published an eight-point checklist to help those working in the gambling industry prepare for a potential no-deal Brexit. The UK is due to leave the European Union on October 31, but an exit deal is yet to be agreed with the EU.
Members of the Gaming Regulators’ European Forum (GREF) have completed their year-long study into gambling-like microtransactions in video games, but have opted against specific recommendations to introduce measures against the features.
Morgan Stanley’s downgrading of some of the leading businesses in online poker has prompted The Stars Group to take steps to explain to players the measures it has employed to ensure they can enjoy a fair game, says poker chief Severin Rasset.
White label and gaming content provider Nektan has announced plans to raise £3.0m in working capital, as well as restructuring existing loan agreements, warning the business requires new funding to continue as a going concern.
Performance marketing specialist Raketech Group has reported a 6.1% year-on-year decline in revenue for the second quarter of 2019, though reduced costs saw it significantly increase its profit for the period.
In the second part of iGamingBusiness.com's interview with Vermantia chief executive Filippos Antonopoulos, he discusses the importance of a diversified geographic footprint, and explains why he sees the supplier's majority shareholder Arena Racing Company as one of the most exciting businesses in the industry.
Filippos Antonopoulos built Vermantia from a startup challenging the leading land-based and online gaming suppliers to part of the industry establishment, after Arena Racing Company (ARC) bought into the business. With a new venture in the payment sector now underway, he discusses how being a latecomer to a mature market is no barrier to growth.
With iGB having opened nominations for the industry's most influential women for 2019, iGB catches up with some of those who made last year's Top 10 to find out what they’ve been up to since as well as get their views on who deserves to feature this year
Influence isn’t just about being well-known, says All-In Diversity Project’s Christina Thakor-Rankin. It's also about taking a long-term view of the industry and encouraging other women in their careers
In conjunction with Chris Elliott and Beth French of Wiggin LLP, iGB provides a regulatory snapshot of igaming across the EU. Denmark, Germany, Norway and the Netherlands are among those updated for this edition
Pentasia’s 2019 edition of its Ambitions survey reveals that new technology and markets are key motivations for candidates seeking pastures new in the igaming industry, while learning beats earning for a majority of respondents.