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Casino » Social Gaming
  • daily_news
    4 December 2019

    Study claims one in six Australian 16-17 year-olds gamble

    Just under one in six Australians aged 16-17 gambled in the past year, according to the Longitudinal Study of Australian Children's (LSAC) annual statistical report.

  • daily_news
    20 November 2019

    US and social gaming drive Aristocrat to record FY revenue

    Australia’s Aristocrat Leisure has reported a 22.7% year-on-year increase in revenue for the 12 months to 30 September, to AUD$4.40bn on a statutory basis.

  • daily_news
    24 October 2019

    Red Rake signs off on first US social casino B2B deal

    Online casino games provider Red Rake Gaming has sealed its first social casino supply deal in the US, agreeing to provide free-to-play content to the Wind Creek Hospitality (WCH) authority of the Poarch Band of Creek Indians.

  • commercial_company_news
    30 August 2019

    Aspire Global is Granted a British Bingo License

    Aspire Global has been granted a bingo license by the GB Gambling Commission, which the company hopes will allow it to increase market share in the UK by broadening the B2B offering to additional fields within igaming, in line with its long-term growth plan.

  • news_analysis
    20 June 2019

    2019 so far - Part Two

    In the second part of iGaming Business' rundown of the year to date's most popular news stories, we see that viewers were particularly interested in US developments, while regulatory progress in Germany also attracted a lot of hits. 

    Subscriber content
  • daily_news
    13 June 2019

    JPJ agrees £490m Gamesys acquisition

    JPJ Group has entered into a conditional agreement to acquire the majority of its technology partner Gamesys’ assets for a total consideration of £490m (€549.8m/$620.9m).

  • daily_news
    21 February 2019

    Scientific Games sees losses grow in 2018

    Strong growth in revenue failed to offset the impact of growing costs for Scientific Games in 2018, with the gaming solutions provider’s loss for the period growing to $352.4m (£269.3m/€310.1m). Revenue for the 12 months ended December 31, 2018 was up 9.1% year-on-year, with a marginal decline in gaming revenue - down 0.7% to $1.8bn - offset by strong growth in the social and digital divisions.

  • news_analysis
    30 January 2019

    Revising the Wire Act: What does it mean for you? Part 2

    In the second part of iGaming Business' deep dive into the revised Wire Act opinion, ICE Sports Betting USA speakers stress the need for clarity from the Department of Justice as they look to work out the best way to interpret the ruling.

  • news_analysis
    28 January 2019

    Interview: Talking tough

    NetEnt chief executive Therese Hillman gives an unvarnished account of the supplier’s struggles in 2018 and explains how she plans to turn the business around in 2019.

    Subscriber content
  • daily_news
    25 January 2019

    GAN set to beat 2018 projections after strong second half

    Igaming platform and software provider GAN has said that it expects revenue for 2018 to come in ahead of market expectations after the business was boosted by a strong performance in the second half of the year.

  • news_analysis
    17 January 2019

    Interview: A new spin on an old favourite

    Erik Gullstrand is at the forefront of a changing of the guard for Quickspin, with two of its founders departing the business. The Playtech-owned slot studio’s new product chief discusses the current state of slots and how social can help future-proof suppliers’ operations.

    Subscriber content
  • daily_news
    21 November 2018

    Stride talks up UK growth prospects as full-year losses fall

    Operator believes proprietary platform will help mitigate UK gaming duty increase

  • news_analysis
    24 November 2017

    Social casino: dirty trumps glitzy in slots

    Slots creators too often forget the formula for what makes a game popular, argues social slot consultant Guy Hasson

    Subscriber content
  • daily_news
    26 May 2017

    IGT revenues drop 10% for first quarter 2017

    International Game Technology (IGT) has revealed its sales dropped 10% to $1.15bn (£893m/€1.02bn) for the first quarter of 2017, from $1.28bn for the same period of 2016.

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