While casinos may not yet exist in Japan, what does the gaming market look like now? Natalie Meyer, founder and chief executive of cultural insight agency Tokyoesque, provides a breakdown on the current size and perception of the country's gambling industry.
Scientific Games has cited growth across its lottery and social businesses as key drivers of a year-on-year increase in revenue during the first quarter, while the supplier was also able to slash its net loss for the period.
Strong growth in revenue failed to offset the impact of growing costs for Scientific Games in 2018, with the gaming solutions provider’s loss for the period growing to $352.4m (£269.3m/€310.1m). Revenue for the 12 months ended December 31, 2018 was up 9.1% year-on-year, with a marginal decline in gaming revenue - down 0.7% to $1.8bn - offset by strong growth in the social and digital divisions.
After a hugely successful launch in 2015 the iGaming North America 2016 awards were presented during a prestigious ceremony on the third day of the iGaming North America Conference to a crowd of industry executives.
Mobile Gambling, Marketing and Operations 2013 and Beyond combines the collective learning and experiences of operators and suppliers in the sector to present you with in-depth insight and analysis on the key areas now defining mobile gambling, as well as looking to the future.