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Social Gaming
  • article
    2 February 2016

    Social casino update: Q3 2015

    The social casino sector experienced a second consecutive period of sub-par growth in the third quarter of 2015, with some publishers adapting better than others to the ongoing transition away from Facebook/web gaming to mobile, writes Adam Krejcik of Eilers Research.

    Subscriber content
  • daily_news
    28 January 2016

    Gaming Realms claims 116% revenue increase in 2015

    Gaming Realms has announced that it was able to achieve a 116% year-on-year increase in group revenue during the 12 months through to December 2015.

  • daily_news
    28 January 2016

    SuperData cites dip in social casino usage, engagement rises

    Market intelligence provider SuperData has reported a year-on-year decline in social casino usage during the 12 months through to December 31, with monthly active user numbers down by 13%.

  • news_analysis
    23 November 2015

    Social casino: Q3 update

    The sector experienced another period of sub-par growth in Q3. Some publishers adapted better than others to the move from Facebook/web gaming towards tablets, writes Adam Krejcik of Eilers Research.

    Subscriber content
  • news_analysis
    30 September 2015

    Social casino market: Q2 2015

    Top 15 social publishers enjoyed mixed performances during Q2 2015, writes Adam Krejcik, managing director of digital & interactive gaming at Eilers Research.

    Subscriber content
  • press_releases
    16 September 2015

    CORE Gaming launches Beehive Bedlam Reactors through Sky Veg

    16 September 2015, UK (Press Release) – CORE Gaming, the leading provider of HTML5 content in online gami

  • daily_news
    7 August 2015

    Zynga records revenue hike in ‘strong’ second quarter

    Mark Pincus, chief executive and chairman of Zynga, has stated that the social gaming company was able to deliver “strong” results during the three months to June 30, with the firm also making “significant” progress against various growth opportunities.

  • daily_news
    31 July 2015

    Stride Gaming on course to acquire InfiApps

    Stride Gaming is set to acquire mobile social gaming company InfiApps in a deal worth up to $39.2 million (€35.9 million).

  • article
    13 October 2014

    Social Casino - Q2 Update

    Mobile continued to drive growth in the social casino gaming market in the second quarter of 2014, for the first time surpassing web/Facebook revenues, notes Adam Krejcik of Eilers Research in his quarterly overview for iGaming Business.

    Subscriber content
  • article
    29 July 2014

    Social Casino - Q1 update

    Adam Krejcik of Eilers Research provides an overview of the social casino gaming market, tracking market size, revenue estimates and market share for all the major publishers.

    Subscriber content
  • article
    11 July 2014

    The evolution, use and impact of social games

    The International Social Games Association (ISGA) decided last October to fill the research gap on social gaming. ISGA chief executive Luc Delany provides an overview of its findings and conclusions.

    Subscriber content
  • daily_news
    24 June 2014

    Plaor acquires social casino rights from Multicommerce

    Plaor, a wholly-owned subsidiary of vertical interest social media network CrowdGather, has acquired the exclusive social casino rights for certain games licensed from Multicommerce Game Studio.

  • news_analysis
    14 May 2014

    Hybrid of social and traditional casino gaming is the right fit

    The convergence of traditional and social casino has been mentioned for as long as the social vertical has emerged as a force to be reckoned with in online gaming. For Samer Ragheb, marketing director at development studio Plumbee, there are some synergies between the two but they remain distinct, which is why a hybrid approach works so well for his company.    

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  • news_analysis
    9 May 2014

    Social gaming in Latin America

    Igaming investor and entrepreneur Maximiliano De Muro explains how social gaming is developing in Latam and what operators need to do to be successful there.

    Subscriber content
  • news_analysis
    20 January 2014

    Social casino in 2014: a competitive environment

    As the new year gets underway, it is a good time to reflect on how the industry will look in 2014, a year that will shape even further winners and losers in this exciting arena. For Vicenç Martí, chief executive of Akamon Entertainment, the social casino space will continue to drive strong growth but should also look beyond the English-speaking markets.

    Subscriber content
  • webinar
    27 November 2013

    Social Gaming and Gambling: The present and the future

    iGaming Business hosted an exciting webinar entitled Social Gaming and Gambling: The present and the future with Aideen Shortt, expert in the iGaming industry.

    Subscriber content
  • article
    20 September 2013

    Will social gaming be regulated in France - a legal update

    iGaming Business reported on the possibility of social gaming being regulated in France earlier this Summer, Deborah Modiano of Ulys law firm provides some context to the ongoing debate and advises stakeholders to get involved so that they don’t end up on the receiving end of some disproportionate regulation.

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  • news_analysis
    4 September 2013

    Opinion: Social gambling a gateway to real money gambling?

    Real-money igaming operators have been jumping into the social gaming vertical while social companies are equally interested in the real money equivalent.

    Subscriber content
  • article
    8 May 2013

    Driven by Data

    Big data is... big news for the online gaming industry and more specifically for the social gaming sector. Daniel Fiske, co-founder and chief technology officer of Clickfun Casino, explains why igaming companies should make more use of their metrics in order to offer an even better product to their players

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