Casino growth props up Danish market in Q2

30 August 2019

Revenue from Denmark's regulated online gaming market increased 6.1% year-on-year to DKK1.73bn (£210.2m/€232.0m/$256.1m) in the second quarter of 2019, with mobile growing in prominence and online casino's contribution close to overtaking sports betting revenue.

For the three months to 30 June, total revenue increased from DKK 1.63bn to DKK 1.73bn, thanks to an 18% increase in online casino revenue, from DKK 537m to DKK 634m. Of that online casino revenue, 71.9% came from slots, 11.6% from roulette and 8.6% from blackjack.

Sports betting revenue, meanwhile, fell from DKK 648m in Q2 of 2018 ⁠— which included the latter stages of the 2018 FIFA World Cup ⁠— to DKK 635m.

Land-based slot revenue increased from DKK 354m to DKK 363m, with 29.6% from machines located in restaurants and 70.4% from gaming halls. Land-based casino revenue was up 6.5% year-on-year to DKK 98m.

Mobile revenue exceeded 50% of the total revenue for the first time, at 50.27%, in the three-month period. Land-based operations accounted for 33.4% of revenue, while the contribution from desktop play fell to 16.35%.

For the six months to 30 June, gaming market revenue increased 5.4% year-on-year to DKK3.34bn.

The largest contributor to Danish gambling revenue during the period was sports betting, bringing in DKK 1.25bn, up 3.6% from the previous year.

Online casino revenue, meanwhile, increased from DKK 1.06bn to DKK 1.19 bn, a 12.4% increase. Slot machine income increased slightly from DKK 713m to DKK 714bn, while land-based casino revenue declined from DKK 184m to DKK 181m.

49.5% of first half revenue came from mobile gaming, while 17.26% came from computers and 33.28% of revenues were from land-based casinos.

Of the country’s online casino revenue, 71.7% — DKK 759m — came from online slots, while 10.9% came from roulette and 8.6% came from blackjack.

For slot machines, 74.06% of revenue came from slots located in arcades, while the remaining 24.94% came from slots in restaurants.