News analysis

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    The Department of Culture, Media and Sport's investigation into loot boxes concluded that the popular video game mechanic should be classed as a form of gambling. While Tom Grant of Grant Law argues that this may be overly drastic, he says the video gaming industry will need to take action if it is to avoid a regulatory crackdown.

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    Filippos Antonopoulos built Vermantia from a startup challenging the leading land-based and online gaming suppliers to part of the industry establishment, after Arena Racing Company (ARC) bought into the business. With a new venture in the payment sector now underway, he discusses how being a latecomer to a mature market is no barrier to growth.

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    Wiggin's Sarah MacDonald examines the conclusions that can be drawn from GambleAware's interim report into the effect of gambling marketing on children, and what action should be taken by operators.

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    While casinos may not yet exist in Japan, what does the gaming market look like now? Natalie Meyer, founder and chief executive of cultural insight agency Tokyoesque, provides a breakdown on the current size and perception of the country's gambling industry.

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    The Department of Justice’s decision to revise its interpretation of the Wire Act could have a major impact on the nascent US iGaming industry. Or, as some suggest, its impact could be felt in gaming verticals that are well-established and generating money for operators and states alike. A selection of speakers from ICE Sports Betting USA discuss the DoJ’s about-turn.