News analysis

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    In Part 2 of the iGaming Business Salary Survey, Pentasia’s regional specialists provide an overview of the trends and drivers of salaries in their respective territories, including the UK, Malta, Gibraltar and North America

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    The third installment of iGB's Most Influential Women list 2019

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    The second installment of iGB's Most Influential Women list 2019

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    Now in its second year, the iGaming Business Most Influential Women list aims to celebrate the highest achieving women in our industry. Today we reveal the first three women featured in the 2019 list

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    A cultural shift in the industry has seen operators look to ramp up their responsible gaming controls, with many bringing in external help to do so, writes Daniel O’Boyle. But can external consultants really play a role in changing company culture?

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    Joanne Christie talks to a former compulsive gambler and now addiction therapist about proactive steps the gambling industry could take to reduce gambling-related harm.

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    In the second part of his interview with Robin Harrison, Bo Bernhard explains how the perception of gambling, both as an illness and and an issue within the industry, has changed in recent times.

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    University of Nevada’s International Gaming Institute's Bo Bernhard has been on the front line of efforts to understand problem gambling for 25 years. He tells Robin Harrison how a small, underfunded area of research has evolved into an issue debated across the industry

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    Filippos Antonopoulos built Vermantia from a startup challenging the leading land-based and online gaming suppliers to part of the industry establishment, after Arena Racing Company (ARC) bought into the business. With a new venture in the payment sector now underway, he discusses how being a latecomer to a mature market is no barrier to growth.

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    With iGB having opened nominations for the industry's most influential women for 2019, iGB catches up with some of those who made last year's Top 10 to find out what they’ve been up to since as well as get their views on who deserves to feature this year

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    Influence isn’t just about being well-known, says All-In Diversity Project’s Christina Thakor-Rankin. It's also about taking a long-term view of the industry and encouraging other women in their careers

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    We’re opening up our second survey into the most influential women in the industry and we’re looking for your nominations.

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    Pentasia’s Will Sawney says opportunities related to artificial intelligence and blockchain will continue to be important to those in the industry, with job satisfaction and mobility other key trends to watch

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    Pentasia’s Daryl King provides some key insights from Q2 surrounding the critical business area of data science, including contract day rates and the state of the talent pipeline

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    Pentasia’s Robert Gray says there remains a supply and demand imbalance in the software development and tech area, but that many EU employers are importing talent to get around this

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    Pentasia’s Darren Kirby provides some key insights on recruitment from Q1 2019, including salary trends and other key factors that can help attract new hires

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    While men still make up the majority of igaming players, Optimove research reveals that women are actually the more valuable customers. Ahead of International Women’s Day, which falls this Friday (March 8), Optimove vice president of revenue Asaf Cohen digs into the data to show that women are winning the Battle of the Sexes in online gaming.

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    As 2019 begins, we talk to the sector’s leading founders, experts and opinion formers about the opportunities and challenges set to define igaming this year. In part two we hear from analysts and experts on technology and innovation and people

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    As 2019 begins, we talk to the sector’s leading founders, experts and opinion formers about the opportunities and challenges set to define igaming this year. In part one we hear from operators and suppliers, regulatory experts and marketers

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    Jane Ryan, chief operating officer of B2B at Nektan, on why the igaming industry needs to adapt to modern trends to plug the gender gap

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