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    Revenue from regulated gambling in the Czech Republic fell 21.3% in 2018 to CZK31.3bn (£1.1bn/€1.2bn/$1.4bn), with the decline down to a lower contribution from slot machines.

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    Greek lotteries and gaming solutions provider Intralot has reported an 8.5% year-on-year decline in revenue for the first quarter of its financial year, following weaker performances from all key business units.

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    Nevada’s gaming revenue for April came in at $936.5m, the first month that the state’s total has failed to hit the $1bn mark in 2019.

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    Independent table games provider Galaxy Gaming has cited its internet-based operations as one of the main drivers behind a 23% year-on-year increase to record revenue during the first quarter of the year.

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    Inspired Entertainment has reported a 10.1% decline in revenue for the first quarter of 2019, the result of a dip in the performance of its server-based gaming (SBG) division.

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    Nevada’s licensed sportsbooks generated total handle of $596.8m in March, setting a new record for amounts wagered in a month where basketball dominated the market.

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    Swedish gaming operator Svenska Spel has reported a 5.9% decline in net gaming revenue for the first quarter of 2019, with growth in the new Sport & Casino igaming division offset by struggles in its lottery and land-based gaming units.

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    Casino games supplier NetEnt has reported a 2.8% decline in revenue for the first quarter of 2019, with lower volumes in the newly regulated Swedish market blamed for the decline.

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    Olympic Casino Group Baltija, a subsidiary of the Olympic Entertainment Group (OEG), has been fined €495,500 (£425,830/$556,330) by the Lithuania Gaming Control Authority for failing to verify the identity several customers who exchanged large sums of money at its casino tables.

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    Gaming platform and services provider Nektan has reported a 5.9% year-on-year increase in revenue for the third quarter of its financial year, though noted that performance in the period was impacted by a number of factors.

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    Independent table games provider Galaxy Gaming has reported a 25% year-on-year increase in revenue for 2018, citing the performance of its internet-based games operation as one the main drivers behind this rise. However increased costs saw the supplier's full-year net loss rise to $1.2m.

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    London-listed online bingo and casino operator JPJ Group has credited efforts to diversify its geographic footprint with helping the business report record revenue and earnings in 2018. Revenue for the year ended December 31, 2018 was up 10% year-on-year at £319.6m (€373.5m/$424.0m), the highest full-year figure since the business was formed in 2014.

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    The New Jersey Division of Gaming Enforcement (DGE) has reported a 25.6% year-on-year increase in gaming revenue in February, though the contributions from igaming and sports betting fell sequentially.

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    Social casino studio KamaGames has reported a 33% increase in revenue for 2018, with the Pokerist operator crediting its focus on personalised promotional campaigns and efforts to improve player retention as key drivers of growth.

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    The strong performance of the sports betting and casino verticals helped Spanish online gaming revenue grow 25.5% year-on-year in 2018.

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    International Game Technology (IGT) has reported a 2.2% year-on-year decline in revenue for 2018, though a reduction in operating costs and foreign exchange gains helped the supplier cut its full-year loss to $21m (£16.0m/€18.7m).

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    PlayAGS has reported a 34.6% year-on-year increase in revenue for 2018, while the gaming technology supplier was also able to cut its full-year loss by half.

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    GVC Holdings chief executive Kenneth Alexander has credited excellent operational execution, effective marketing and a good World Cup for helping drive growth in the operator’s 2018 results.

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    US racetrack and casino operator Churchill Downs Incorporated (CDI) has cited its racing and online advance deposit wagering (ADW) divisions as key drivers of a 14.3% year-on-year increase in revenue for 2018.

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    Strong growth in revenue failed to offset the impact of growing costs for Scientific Games in 2018, with the gaming solutions provider’s loss for the period growing to $352.4m (£269.3m/€310.1m). Revenue for the 12 months ended December 31, 2018 was up 9.1% year-on-year, with a marginal decline in gaming revenue - down 0.7% to $1.8bn - offset by strong growth in the social and digital divisions.

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