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    Scientific Games has reported a 4% year-on-year increase in net revenue for the third quarter after growth across all of its business segments, which saw the supplier return to profitability for the period.

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    Zynga has reported a 41% year-on-year increase in revenue for the second quarter of 2019, driven by a record-breaking performance in the mobile channel. However rising costs saw the company's net loss widen for the quarter.

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    Scientific Games has reported a year-on-year increase in revenue for the first six months of 2019, while the supplier was also able to halve its net loss for the period.

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    Social gaming operator KamaGames has cited the launch of new products, as well as its focus on personalised promotional campaigns, as the main reasons behind a year-on-year increase in revenue during the first half.

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    Scientific Games has cited growth across its lottery and social businesses as key drivers of a year-on-year increase in revenue during the first quarter, while the supplier was also able to slash its net loss for the period.

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    SciPlay, the former social games subsidiary of Scientific Games, has begun trading on the Nasdaq Stock Market as part of its initial public offering (IPO). A total of 22m shares of Class A common stock have been made available at $16 per share.

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    SciPlay, the social gaming subsidiary of Scientific Games, has set out details of an initial public offering (IPO) of its Class A common stock with the aim of raising up to $352m (£270.7m/€313.0m).

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    SciPlay Corporation, the social gaming subsidiary of Scientific Games, has filed a registration statement with the US Securities and Exchange Commission (SEC) for a proposed initial public offering (IPO) of a minority interest in its business.

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    London-listed online bingo and casino operator JPJ Group has credited efforts to diversify its geographic footprint with helping the business report record revenue and earnings in 2018. Revenue for the year ended December 31, 2018 was up 10% year-on-year at £319.6m (€373.5m/$424.0m), the highest full-year figure since the business was formed in 2014.

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    Social casino studio KamaGames has reported a 33% increase in revenue for 2018, with the Pokerist operator crediting its focus on personalised promotional campaigns and efforts to improve player retention as key drivers of growth.

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    Mobile games developer Gaming Realms has agreed to sell its B2C subsidiary Bear Group to River iGaming for a total consideration of £11.5m.

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    Strong growth in revenue failed to offset the impact of growing costs for Scientific Games in 2018, with the gaming solutions provider’s loss for the period growing to $352.4m (£269.3m/€310.1m). Revenue for the 12 months ended December 31, 2018 was up 9.1% year-on-year, with a marginal decline in gaming revenue - down 0.7% to $1.8bn - offset by strong growth in the social and digital divisions.

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    Playtech has reported a 54% year-on-year increase in revenue for 2018, though growth for the year was largely down to the acquisition of Italian operator Snaitech, with the solutions giant’s B2B division struggling.

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    Igaming platform and software provider GAN has said that it expects revenue for 2018 to come in ahead of market expectations after the business was boosted by a strong performance in the second half of the year.

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    Company also boosted by NYX purchase as revenue climbs 7% in Q3

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    Farmville creator expects Casual Cards and Gram Games to boost Q3

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    PlayUp has moved to further bolster its presence in Australia by acquiring social wagering platform betting.club

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    KamaGames has reported a 63.5% year-on-year increase in revenue for the 12 month to December 31, 2017

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    Social gaming firm Zynga has posted full-year profits for the first time in seven years thanks to record mobile revenue

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    Playtika, the social casino games developer owned by a group that includes Alibaba tycoon Jack Ma, has opened a new investment arm that aims to provide up to $400m for digital entertainment and consumer internet businesses

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