Social casino studio KamaGames has reported a 33% increase in revenue for 2018, with the Pokerist operator crediting its focus on personalised promotional campaigns and efforts to improve player retention as key drivers of growth.
California-based National Basketball Association (NBA) side the Sacramento Kings is to launch a new in-stadium lounge where players can play a virtual currency predictive betting game, powered by betting and fantasy sports solutions provider Swish Analytics.
The UK Gambling Commission (UKGC) has published new research that suggests children are experiencing gambling in situations where the risks are not always explained
Plaor, a wholly-owned subsidiary of vertical interest social media network CrowdGather, has acquired exclusive rights to various games from slot game design studio Lightening Box Games and casino and gaming solutions provider MultiSlot.
Gambling-focused crowd-funding and sourcing platform GamCrowd has entered into a partnership with risk management and mitigation services provider Centurion Solutions to invest a fund of up to £5 million (€6 million/$8.3 million) into start-ups on the GamCrowd platform.
Online gaming software giant Playtech has announced it will pay shareholders a special dividend of £100m (€122m/US$167m) after registering a significant rise in full-year profits for 2013.
Sales-tracking company the NPD Group has cited growth in physical and digital video gaming as the reasons behind significant year-on-year growth in the amount US consumers spent on games during the third quarter of 2013.
Mobile games developer King, creator of the hugely successful Candy Crush Saga mobile game, has confirmed its interest in introducing its games to the internet-connected television market.
North Americans spent $2.88 billion (€2.19 billion) on gaming software in the second quarter of 2013, according to research firm NPD Group’s quarterly Games Market Dynamics report for the US.