Daily news

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    Playtech has reported a 54% year-on-year increase in revenue for 2018, though growth for the year was largely down to the acquisition of Italian operator Snaitech, with the solutions giant’s B2B division struggling.

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    Get the latest on social gaming sector and sports betting as part of social networks with the iGaming Business Social Gaming and Sports Betting Report 2016.

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    Cisneros Interactive, the corporate digital division of media and entertainment group Cisneros, has agreed an exclusive advertising representation deal with digital sports media company Perform Group.

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    Ahead of the iGB-Teradata webcast 'Big data, big decisions: why analytics is the future of the gaming industry’, we spoke to Duncan Ross, Director of data science at Teradata, about why gaming companies are increasingly looking to Big Data to gain a competitive edge.

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    In typical Playtech style, the igaming giant sets out its betting stall, Betfair links up with Snapchat, Spain should beware not regulating slots and some media not so eagle eyed. 

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    The global gambling sector grew 4.9% in 2013 and generated €317.6bn in gross win, a figure that is set to rise to €332.4bn in 2014 and then on to €395bn by 2018, iGaming Business’s exclusive data partner H2 Gambling Capital has revealed in the second of the four data-led articles it is publishing this week.

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    Cory Cleveland, the president and co-founder of Play It Gaming, has targeted emerging markets for feature phone technology in Latin America, Asia and Africa after the Canadian social gaming start-up raised more than $700,000 through an oversubscribed seed investment round.

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    H2 Gambling Capital and iGaming Business launch the iGaming Dashboard, your monthly overview of the igaming sector in numbers.  

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    Igaming generated a global gross win of €26.7bn in 2012, an increase of 7,2% on 2011 and is set to record a global gross win of €26.7bn in 2013, industry figures published by IGB data partner H2 Gambling Capital reveal.

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    The Social Gaming Association and the International Social Games Coalition unite to create the International Social Games Association.