Danish gaming operator Danske Spil has reported a marginal year-over-year increase in revenue for the first quarter of 2020, with declines in its igaming and gaming machine arms mitigated by growth in its lottery business.
Affiliate marketing business Net Gaming Europe has reported a 21.3% year-on-year decline in first quarter revenue, though new chief executive Robert Andersson claims that a refocused business has sufficient untapped potential to grow from Q2 onwards.
A gap analysis conducted by the European Advertising Standards Alliance (EASA) claims that the European Gaming and Betting Association’s (EGBA) code of conduct for gambling advertising could significantly enhance marketing regulations in a number of European markets.
Bragg Gaming Group has reported strong growth in revenue for 2019, with the growth of its game development arm Oryx and diversification of the subsidiary’s customer base helping the business cut its net loss for the year.
The Danish Gaming Authority (Spillemyndigheden) has reported a 5.0% year-on-year decline in gambling revenue for the first quarter of 2020, days after revealing that land-based closures had not led to an increase in online play.
Exclusive data from H2 Gambling Capital lays bare the decline in British betting and gaming gross win as a result of novel coronavirus (Covid-19), though iGB's principal data partner suggests the igaming sector should help the sector rebound.
Dutch licensees will be required to start from scratch when they launch in the country’s regulated igaming market, with the use of customer data gathered from any activity in the unregulated market prohibited.
Online gambling rates in Denmark have declined during a nationwide lockdown to limit the spread of the novel coronavirus (Covid-19), according to data from the country’s Gaming Authority (Spillemyndigheden).
The Swedish government’s consultation on proposals to set deposit and bonus limits for online casino during the novel coronavirus (Covid-19) pandemic have prompted a largely negative reaction from the gaming industry.