The Swiss canton of Glarus has launched a public consultation on a series of changes to its gambling laws, following the implementation of the Federal Act on Real-Money Gaming (Bundesgesetz über Geldspiele) in January 2019.
The All India Gaming Federation (AIGF) has announced it is developing a self-regulatory opt-in scheme for the burgeoning skill gaming industry in India
The Danish igaming market is small but almost perfectly formed, with its business-friendly approach driving a high number of consumers to use licensed operators, the latest research from the iGaming Business Market Monitor reveals.
Games developer Valve, the company that owns and operates the Steam distribution portal and titles such as Counter-Strike: Global Offensive (CSGO), has banned gambling sites from offering their products through its platform.
Technical consulting and independent certification firm Gaming Laboratories International (GLI) has announced it is to begin accepting submissions in Nevada for skill-based gaming, following regulatory changes in the US state.
A legislative study committee has recommended that Nevada should change its laws in order to permit the US state’s Gaming Commission to consider introducing skill-based video gaming.
Igaming generated a global gross win of €26.7bn in 2012, an increase of 7,2% on 2011 and is set to record a global gross win of €26.7bn in 2013, industry figures published by IGB data partner H2 Gambling Capital reveal.
Google has updated the policies for its digital application distribution platform Google Play in order to regulate certain apps, payments with apps and advertising.