Daily news

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    Negative attitudes towards gambling in Great Britain are increasingly prevalent, according to the Gambling Commission's Behaviour, Awareness and Attitudes Report, with 29% of those surveyed now calling for a total ban.

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    Just under one in six Australians aged 16-17 gambled in the past year, according to the Longitudinal Study of Australian Children's (LSAC) annual statistical report.

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    Scientific Games has cited growth across its lottery and social businesses as key drivers of a year-on-year increase in revenue during the first quarter, while the supplier was also able to slash its net loss for the period.

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    Strong growth in revenue failed to offset the impact of growing costs for Scientific Games in 2018, with the gaming solutions provider’s loss for the period growing to $352.4m (£269.3m/€310.1m). Revenue for the 12 months ended December 31, 2018 was up 9.1% year-on-year, with a marginal decline in gaming revenue - down 0.7% to $1.8bn - offset by strong growth in the social and digital divisions.

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    Company also boosted by NYX purchase as revenue climbs 7% in Q3

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    Scientific Games has cited growth within its social gaming and gaming machine divisions as key reasons behind a year-on-year rise in revenue during the three months to September 30.

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    After a hugely successful launch in 2015 the iGaming North America 2016 awards were presented during a prestigious ceremony on the third day of the iGaming North America Conference to a crowd of industry executives. 

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    H2 Gambling Capital and iGaming Business launch the iGaming Dashboard, your monthly overview of the igaming sector in numbers.