Daily news

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    The Swiss canton of Glarus has launched a public consultation on a series of changes to its gambling laws, following the implementation of the Federal Act on Real-Money Gaming (Bundesgesetz über Geldspiele) in January 2019.

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    The All India Gaming Federation (AIGF) has announced it is developing a self-regulatory opt-in scheme for the burgeoning skill gaming industry in India

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    The Danish igaming market is small but almost perfectly formed, with its business-friendly approach driving a high number of consumers to use licensed operators, the latest research from the iGaming Business Market Monitor reveals.

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    Games developer Valve, the company that owns and operates the Steam distribution portal and titles such as Counter-Strike: Global Offensive (CSGO), has banned gambling sites from offering their products through its platform.

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    Atlantic City casinos could soon offer skill-based gaming through new regulations issued by New Jersey’s Division of Gaming Enforcement (NJDGE).

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    Technical consulting and independent certification firm Gaming Laboratories International (GLI) has announced it is to begin accepting submissions in Nevada for skill-based gaming, following regulatory changes in the US state.

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    A legislative study committee has recommended that Nevada should change its laws in order to permit the US state’s Gaming Commission to consider introducing skill-based video gaming.

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    Igaming generated a global gross win of €26.7bn in 2012, an increase of 7,2% on 2011 and is set to record a global gross win of €26.7bn in 2013, industry figures published by IGB data partner H2 Gambling Capital reveal.

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    Google has updated the policies for its digital application distribution platform Google Play in order to regulate certain apps, payments with apps and advertising.