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    US operator Caesars Entertainment Corporation cited the impact of “severe” weather, increased competition and market softness as the main reasons behind losses during the three months to March 31, 2014.

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    Online casino and solutions firm Bally Technologies has described its performance during the three months to December 31, 2014, as “outstanding” after it achieved year-on-year growth across key metrics.

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    Gaming content provider Multimedia Games has cited an increase in unit sales as the driving force behind a jump in revenue during the three months to March 31, 2014.

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    US casino operator Boyd Gaming said that despite having suffered a year-on-year fall in net revenue during the three months to March 31, 2014, it was still able to make “steady progress” in the period.

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    Bookmaker Ladbrokes said that despite having suffered a year-on-year drop in group operating profit during the three months to March 31, 2014, it was still able to deliver all of its “stated operational targets” either on time or ahead of schedule. 

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    Gaming products designer and manufacturer International Game Technology (IGT) has cited the introduction of a reduced “cost structure” as the main reason behind a year-on-year loss in revenue during the three months to March 31, 2014.

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    Online casino games provider Net Entertainment has cited its success in the European market as one of the main drivers behind year-on-year growth in revenue and operating profit during the three months to March 31, 2014.

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    The Astra Gaming Group, the UK subsidiary of Austrian Gaming Industries, part of the Novomatic Group, has acquired a majority holding in live dealer gaming solutions provider Extreme Live Gaming.

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    Online gaming operator bwin.party has said that the business is continuing to deliver “sequential” growth despite having suffered a year-on-year fall in revenue during the three months to March 31, 2014.

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    Gaming products designer and manufacturer International Game Technology (IGT) has announced it is to cut 7% of its global workforce as part of a cost-saving measure.

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    North Americans spent $2.88 billion (€2.19 billion) on gaming software in the second quarter of 2013, according to research firm NPD Group’s quarterly Games Market Dynamics report for the US.

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