Reports

  • report_content
    13 December 2017

    Welcome to the December edition of the iGaming Business Market Monitor where we round up what's been happening in the UK, Spain and Denmark in Q3

  • report_content
    5 December 2016

    Read the latest iGaming Business report to find out about mobile CRM, payments, data, mobile design, advertising and case studies from Ladbrokes, BetVictor and Sky Bet.

  • report_content
    9 August 2016

    Welcome to the Social Gaming and Sports Betting Report 2016. This report looks into the evolution of the social casino vertical and assesses how the sports betting sector has moved on from its first unsuccessful forays into social media. 

  • report_content
    29 July 2015

    Social and mobile are key when it comes to online betting. iGB looks into how Paddy Power, Coral, Sky Bet, Betfair and Social Monitor address the topic in this social-mobile betting special.  

  • report_content
    29 October 2013

    The World Lottery Organisation (WLO) reported quarterly global lottery figures in June 2013, and found that, globally, there was only a 0.5% aggregate increase, with mixed fortunes across the globe.

  • report_content
    29 October 2013

    Although bingo is P2P game, it doesn’t have the exact same problems as poker because once a player’s cards are bought the player is in the game, no amount of latency or loss of connectivity makes a difference to the game, which will have settled c

  • report_content
    29 October 2013

    Poker on mobiles has gone through many ups and downs. From dropped connections to issues around player numbers and liquidity and a lack of product uniformity, the vertical has had its fair share of critics over the past few years. The rise of wi-fi, 3G and 4G networks however has been a boost for the sector along with the slow but happening regulation of the US market continues, even if that promise has yet to turn into real revenues. 

  • report_content
    29 October 2013

    Casino and games, which, to date, have been a distant second to sports betting, are only now being seriously considered by the bigger brands with launches in the forst half of 2013.

  • report_content
    29 October 2013

    Betting, on sports or entertainment shows such the X Factor, has been the predominant vertical in mobile gaming. As iGaming Business previews the key product verticals on the mobile channel, we look at the main facts surrounding the rise of betting on mobile phones and tablets, why the sector has grown so dramatically and what operators are doing to develop their products further. 

  • report_content
    28 October 2013

    Mobile gaming's recent growth has been dramatic, but in order to sustain it, or come close to sustaining those levels, the industry is going to have to adopt marketing messages truly focused on the mobile platform. In this excerpt from the iGaming Business Mobile Gaming Report, author Aideen Shortt provides an overview of the key facts relevant to mobile gaming marketing.  

  • report_content
    17 October 2013

    Possibly even more so than on the internet, payments are the key to success for mobile gambling companies. In this extract from the Mobile Report she wrote for iGaming Business, Aideen Shortt provides an introduction to the payment options available to mgaming firms and looks at the size of an m-commerce market which looks likely to grow massively in the next few years.

  • report_content
    29 August 2013

    The Single Euro Payments Area (SEPA) is the area in which individuals and businesses can make and receive card and electronic payments, in euros, across Europe, simply, cheaply and efficiently, regardless of their location. In other words, it is an integrated euro payments market, across all EU Member States.

  • report_content
    29 August 2013

    Most online transactions take place without any fraud occuring but the perception of fraud is a hugely important concept in online payments. It remains a constant worry for consumers and merchants alike. 

  • report_content
    29 August 2013

    Prepaid, direct debit, real-time bank transfer, there is no standard definition of an alternative payment is. For the purpose of this report, it is any non-card payment type but the alternatives to standard credit card payments are vast comprise a large variety of schemes.

  • report_content
    29 August 2013

    Bill Gates is quoted as saying, “Banking is essential. Banks are not.” This has never been truer than it is currently when we consider the explosive growth of alternative payment mechanisms. WorldPay data shows that, today, alternative payment mechanisms account for €165 billion of global e-commerce transactions, representing 22% of total transactional value, and they are expected to enjoy a Compound Annual Growth Rate (CAGR) of 13% in the run up to 2015

  • report_content
    28 August 2013

    Near Field Communications (NFC) are used in a wide range of settings (such as reloading your public transport card) and present obvious benefits for m-payments. iGaming Business's Payments Report provides the overview on NFC. 

  • report_content
    28 August 2013

    The major card and financial services providers are also gearing up for the m-payments changes coming to market across numerous markets and regions.

  • report_content
    28 August 2013

    From Everything Everywhere (T-Mobile and Orange) and Vodafone to the major US operators such as AT&T, Verizon and internet giants like Google or eBay-Paypal, the big mobile and web players are all preparing the field for m-payments.  

  • report_content
    27 August 2013

    A lot of hype surrounds everything related to mobile and payments are no different. iGaming Business runs through what mobile payments actually entail and the different platforms making headway at the moment.

  • report_content
    27 August 2013

    Payments are an integral part of the igaming experience and possibly even more so for the mobile gambling sector. Aideen Shortt gives an overview of the mobile payments industry, the issues to must to gain wider acceptance and how mobiles are perceived in different regions of the world.   

     

Pages