iGaming Business Features

  • article
    8 November 2016

    Mark Robson, head of e-gaming, Isle of Man Department of Economic Development, breaks down the development of eSports across five key areas and identifies the main drivers for growth as we move into 2017.

  • article
    1 September 2016

    The only existing form of digital betting in the US granted exemption from UIGEA in 2006, horse race wagering is an often-overlooked multi-billion industry that operates across 43 states. North America section editor Alana Levine, of Income Access Group, looks at its development and positioning in today’s iGaming market for iGaming Business.

  • article
    1 September 2016

    Fresh from Black Hat USA and Defcon 24, iGB’s Technical Editor Justin Bellinger brings you the latest updates from the world of cyber security, which include some interesting insights and worrying trends revealed to the attendees at the Las Vegas events. First however he takes a look at the latest exploits, hacks and patches currently doing the rounds.

  • article
    1 September 2016

    Martyn Dorey, Investment Actuary and Managing Director of Dorey Financial Modelling, discusses why we should all be spending more time out of port.

  • article
    1 September 2016

    Aimed at ensuring the Gambling Commission’s largest licensees are pursuing licensing objectives effectively, 44 submitted annual assurance statements for the first time earlier this year. However, it’s clear that participants have more work to do if they are to provide full and satisfactory responses next time around, writes Bahar Alaeddini of Harris Hagan.

  • article
    1 September 2016

    On 9 August, New Jersey lost its appeal against a federal court decision that its partial repeal of the law prohibiting sports betting amounted to an authorization prohibited under PASPA. David Schollenberger, Partner and Head of Gaming and Leisure, Healys LLP, looks at what this setback means for US sports betting.

  • article
    1 September 2016

    iGB’s legal editor Steve Ketteley and his team at Wiggin LLP mark the magazine’s milestone 100th issue with a look back at the main legal and regulatory developments since its launch back in 2002.

  • article
    1 September 2016

    The Gaming Commission recently set out its latest thinking and invited respondents’ views on emerging issues associated with virtual currencies, eSports and social gaming. David Clifton, Director, Clifton Davies Consultancy Limited, maps out the GC’s current position for iGaming Business.

  • article
    1 September 2016

    CS:GO developer Valve has now issued cease-and-desist letters to sites which have blurred the line between virtual and real-money by offering skins betting, but with an estimated $7 billion set to be wagered this year, this unregulated market is not about to go down without a fight, writes consultant Christina Thakor-Rankin of 1710 Gaming

  • article
    1 September 2016

    For our 100th edition of iGaming Business, iGB’s technical editor Justin Bellinger takes a look at how technology, and our use of it, has changed since issue one rolled off the presses in 2002.

  • article
    1 September 2016

    To mark iGaming Business reaching its 100th issue milestone, we asked Pinnacle’s Marketing Director Harry Lang to provide his top 5 most significant marketing-related developments or events since the magazine launched back in 2002.

  • article
    1 September 2016

    Offering in-play betting on eSports is seen as a natural next step for operators, but as Scott Longley finds out, there’s a number of important issues that necessitate a cautious approach on their behalf when it comes to realising the opportunity.

  • article
    1 July 2016

    Licensed iGaming in the Netherlands moved one step closer on 7 July when the lower house of the Dutch parliament passed the remote gaming bill. Alan Littler of Kalff Katz & Franssen Attorneys at Law looks at what was left in and out of the bill after the lower house debated a raft of proposed amendments and motions.

  • article
    1 July 2016

    On 1 February, just 18 months after Amaya completed its audacious takeover of PokerStars and Full Tilt, CEO David Baazov announced his intention, with a group of investors, to acquire the company. Macquarie Securities’ Chad Beynon weighs the possible impacts for iGaming Business.

  • article
    1 May 2016

    The growing appetite for regulation requires operators to be asking different questions of their in-play suppliers, writes Michael Mikesch of BGT.

  • article
    1 May 2016

    In conjunction with Chris Elliott and Jane Ashford-Thom of Wiggin LLP, iGaming Business provides a regulatory snapshot of iGaming markets across the EU. This includes regulated products and legalised operator types within each country, and any impending market updates.

  • article
    1 May 2016

    European operators should not underestimate the power of local knowledge when it comes to unlocking the potential of live casino markets across Asia, and adopting the right approach could also drive incremental opportunities in Europe, as Asia Gaming’s Sales Director, Kelvin Chiu, explains.

  • article
    1 May 2016

    With mobile accounting for the majority of new acquisitions and outstripping the desktop as the channel of choice among iGaming consumers, how is live dealer adapting and optimising for this transition, and what challenges is this presenting operators with? Mark Allison, Sales and Commercial Manager at Extreme Live Gaming, considers these questions for iGB.

  • article
    1 May 2016

    Live-streamed games from a real casino not only generate valuable new income streams for brick ‘n’ mortar brands, but also allow online casinos to benefit from the enhanced trust and credibility such partnerships deliver, writes Angelo De Gobbi of Medialive Casino.

  • article
    1 May 2016

    With live dealer gaming no longer a USP, we spoke to Helen Hedgeland, Managing Director of Evolution UK, about how operators can avoid commoditisation and use their live casino offer to differentiate and stand out from the crowd.

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